Sign in
wishvane

How many copies did S.T.A.L.K.E.R.: Call of Pripyat sell?

Estimated copies sold
≈ 2.0M–3.2M
$10.9M–$29.3M after Steam's cut $19.8M–$45.1M before the cut
from 31k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left S.T.A.L.K.E.R.: Call of Pripyat out and predicted the genre from its 8 similar games. Every figure here, including S.T.A.L.K.E.R.: Call of Pripyat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.4M–7.4M
best case 31.7M (Dying Light)
Games like S.T.A.L.K.E.R.: Call of Pripyat

The middle of these games

≈ 4.4M–7.4M copies

≈ $65.4M–$91.7M after Steam's cut

from ~137k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Dying Light at ≈ 24.1M–39.2M copies, ≈ $165.8M–$445.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 88k reviews in their first month; the spread ran 14k to 327k.
The genre you'd be entering
Your set
Your set clusters on Open World (7 of 8) and Post-apocalyptic (7 of 8).
The winners
Winners here lead with Open World, priced around $25. The breakout hits carry Zombies; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fallout: New Vegas
2010
Est. copies
≈ 16.5M–26.8M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$45.3M–$121.9M after Steam's cut $82.5M–$187.6M before the cut
$9.99
261k reviews
Overwhelmingly Positive
Open WorldRPG
S.T.A.L.K.E.R. 2: Heart of Chornobyl
2024
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$56.2M–$151.0M after Steam's cut $102.1M–$232.3M before the cut
$59.99
137k reviews
Mostly Positive
Open WorldFPS
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
2.9x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
3.1x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
Dying Light
2015
Est. copies
≈ 24.1M–39.2M
3.6x vs typical
SteamSpy 10M–20M
Est. revenue
$165.8M–$445.8M after Steam's cut $301.5M–$685.8M before the cut
$24.99
494k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
Metro Exodus
2020
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.4M after Steam's cut $50.3M–$114.5M before the cut
$29.99
135k reviews
Very Positive
Post-apocalypticFPS
DayZ
2018
Est. copies
≈ 14.2M–23.1M
3.4x vs typical
SteamSpy 10M–20M
Est. revenue
$195.8M–$526.4M after Steam's cut $356.0M–$809.9M before the cut
$49.99
469k reviews
Mostly Positive
SurvivalOpen World
Metro 2033 Redux
2014
Est. copies
≈ 7.9M–12.8M
SteamSpy 5M–10M
Est. revenue
$43.3M–$116.4M after Steam's cut $78.7M–$179.1M before the cut
$19.99
141k reviews
Very Positive
Post-apocalypticFPS

Sizing up your own game? See what its genre can realistically do before you build it.