Sign in
wishvane

How many copies did NARGUL - Humans are among us sell?

Estimated copies sold
≈ 298–484
$983–$3k after Steam's cut $2k–$4k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NARGUL - Humans are among us out and predicted the genre from its 8 similar games. Every figure here, including NARGUL - Humans are among us's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 258k–852k
best case 3.4M (Half-Life: Alyx)
Games like NARGUL - Humans are among us

The middle of these games

≈ 258k–852k copies

≈ $2.0M–$6.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Half-Life: Alyx at ≈ 2.6M–4.2M copies, ≈ $43.0M–$115.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 3k to 27k.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with VR + FPS, priced around $60. The breakout hits carry Horror + VR + FPS; a typical game here doesn't.
The era
The games you compared span 2004 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Project Wingman
2020
Est. copies
≈ 549k–893k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$24.99
22k reviews
Very Positive
FlightAction
Half-Life: Alyx
2020
Est. copies
≈ 2.6M–4.2M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$43.0M–$115.5M after Steam's cut $78.1M–$177.7M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Obduction
2016
Est. copies
≈ 166k–270k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
$29.99
4k reviews
Mostly Positive
AdventurePuzzle
Job Simulator
2016
Est. copies
≈ 227k–369k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
5k reviews
Very Positive
Horizon Forbidden West™ Complete Edition
2024
Est. copies
≈ 749k–1.2M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$59.99
30k reviews
Very Positive
Open WorldSingleplayer
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
5k reviews
Very Positive
ActionClassic
Half-Life: Source
2004
Est. copies
≈ 1.1M–1.7M
3.1x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$9.99
17k reviews
Mixed
FPSAction
Tacoma
2017
Est. copies
≈ 165k–269k
SteamSpy 200k–500k
Est. revenue
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
$19.99
5k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.