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How many copies did Obduction sell?

Estimated copies sold
≈ 166k–270k
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Obduction out and predicted the genre from its 8 similar games. Every figure here, including Obduction's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.8M–9.6M
best case 12.1M (Hogwarts Legacy)
Games like Obduction

The middle of these games

≈ 5.8M–9.6M copies

≈ $64.0M–$144.3M after Steam's cut

from ~176k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hogwarts Legacy at ≈ 9.2M–15.0M copies, ≈ $152.1M–$408.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 46k reviews in their first month; the spread ran 16k to 171k.
The genre you'd be entering
Your set
Your set clusters on Exploration (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Magic + Open World, priced around $60.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer
Rise of the Tomb Raider™
2016
Est. copies
≈ 6.5M–10.5M
SteamSpy 2M–5M
Est. revenue
$53.2M–$143.0M after Steam's cut $96.7M–$220.1M before the cut
$29.99
155k reviews
Very Positive
AdventureAction
Tomb Raider Game of the Year
2013
Est. copies
≈ 17.0M–27.6M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$93.5M–$251.3M after Steam's cut $169.9M–$386.6M before the cut
$19.99
269k reviews
Overwhelmingly Positive
AdventureAction
Hogwarts Legacy
2023
Est. copies
≈ 9.2M–15.0M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
$152.1M–$408.9M after Steam's cut $276.5M–$629.1M before the cut
$59.99
372k reviews
Very Positive
MagicOpen World
STAR WARS Jedi: Fallen Order™
2019
Est. copies
≈ 5.0M–8.2M
SteamSpy 2M–5M
Est. revenue
$55.4M–$149.0M after Steam's cut $100.7M–$229.2M before the cut
$39.99
175k reviews
Very Positive
Action-AdventureSouls-like
Ori and the Will of the Wisps
2020
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$29.9M–$80.3M after Steam's cut $54.3M–$123.5M before the cut
$29.99
146k reviews
Overwhelmingly Positive
BeautifulMetroidvania
Stray
2022
Est. copies
≈ 4.4M–7.2M
SteamSpy 5M–10M
Est. revenue
$36.3M–$97.6M after Steam's cut $66.0M–$150.1M before the cut
$29.99
177k reviews
Overwhelmingly Positive
CatsAdventure
Resident Evil 7 Biohazard
2017
Est. copies
≈ 4.3M–7.1M
SteamSpy 2M–5M
Est. revenue
$23.9M–$64.1M after Steam's cut $43.4M–$98.7M before the cut
$19.99
126k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.