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How many copies did SpaceBourne 2 sell?

Estimated copies sold
≈ 128k–207k
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SpaceBourne 2 out and predicted the genre from its 8 similar games. Every figure here, including SpaceBourne 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 178k–508k
best case 491k (Osiris: New Dawn)
Games like SpaceBourne 2

The middle of these games

≈ 178k–508k copies

≈ $1.4M–$6.3M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Osiris: New Dawn at ≈ 374k–608k copies.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 14k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Horror.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 1M–2M
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13k reviews
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AliensSci-fi
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Open World Survival CraftHorror
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≈ 243k–395k
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StrategySimulation
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Space SimOpen World
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≈ 426k–693k
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SailingNaval Combat
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SpaceExploration
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≈ 116k–188k
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Sci-fiModdable

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