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How many copies did Galactic Civilizations III sell?

Estimated copies sold
≈ 507k–824k
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before the cut
from 10k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Galactic Civilizations III out and predicted the genre from its 8 similar games. Every figure here, including Galactic Civilizations III's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–936k
best case 1.7M (Sid Meier's Civilization®: Beyond Earth™)
Games like Galactic Civilizations III

The middle of these games

≈ 81k–936k copies

≈ $1.2M–$6.3M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier's Civilization®: Beyond Earth™ at ≈ 1.3M–2.1M copies, ≈ $14.2M–$38.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 752 reviews in their first month; the spread ran 289 to 9k.
The genre you'd be entering
Your set
Your set clusters on 4X (6 of 8) and Sci-fi (6 of 8).
The winners
Winners here lead with Turn-Based Strategy + Sci-fi, priced around $40.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sid Meier's Civilization®: Beyond Earth™
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≈ 1.3M–2.1M
2.8x vs typical
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≈ 1.0M–1.7M
2.0x vs typical
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