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How many copies did 长明火计划 Project: Eternal Flame sell?

Estimated copies sold
≈ 3k–4k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 105 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 长明火计划 Project: Eternal Flame out and predicted the genre from its 8 similar games. Every figure here, including 长明火计划 Project: Eternal Flame's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–145k
best case 1.5M (Library Of Ruina)
Games like 长明火计划 Project: Eternal Flame

The middle of these games

≈ 15k–145k copies

≈ $67k–$1.4M after Steam's cut

from ~652 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Library Of Ruina at ≈ 1.1M–1.8M copies, ≈ $9.1M–$24.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 303 reviews in their first month; the spread ran 32 to 9k.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Story Rich + Card Game, priced around $30.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.