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How many copies did I Was a Teenage Exocolonist sell?

Estimated copies sold
≈ 119k–193k
$818k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left I Was a Teenage Exocolonist out and predicted the genre from its 8 similar games. Every figure here, including I Was a Teenage Exocolonist's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–1.3M
best case 6.4M (Balatro)
Games like I Was a Teenage Exocolonist

The middle of these games

≈ 5k–1.3M copies

≈ $37k–$6.8M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 4 to 21k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (5 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Balatro
2024
Est. copies
≈ 4.9M–8.0M
60x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Loop Hero
2021
Est. copies
≈ 905k–1.5M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$14.99
37k reviews
Very Positive
TacticalRogue-like
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
Artist Life Simulator
2022
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$19.99
194 reviews
Very Positive
Card GameStrategy
BOOK OF HOURS
2023
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$758k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$24.99
4k reviews
Very Positive
RPGCard Game
Publish or Perish
2024
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$163–$438 after Steam's cut $297–$674 before the cut
$1.99
12 reviews
Positive
CasualSimulation
Office Life
2024
Est. copies
≈ 53k–85k
SteamSpy 50k–100k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before the cut
$19.99
2k reviews
Very Positive
Story RichLife Sim
Red Thread
2025
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$272–$732 after Steam's cut $495–$1k before the cut
$9.99
4 reviews
4 user reviews
Choose Your Own AdventureRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.