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How many copies did Teenage Mutant Ninja Turtles: The Cowabunga Collection sell?

Estimated copies sold
≈ 25k–41k
$280k–$754k after Steam's cut $510k–$1.2M before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Teenage Mutant Ninja Turtles: The Cowabunga Collection out and predicted the genre from its 8 similar games. Every figure here, including Teenage Mutant Ninja Turtles: The Cowabunga Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163–830
best case 2.6M (Street Fighter™ 6)
Games like Teenage Mutant Ninja Turtles: The Cowabunga Collection

The middle of these games

≈ 163–830 copies

≈ $189–$4k after Steam's cut

from ~7 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2 reviews in their first month; the spread ran 1 to 14k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Arcade (8 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40. The breakout hits carry Fighting + Character Customization + Multiplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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