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How big is Circuit Thunder®?

Estimated owners
≈ 124–202
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Circuit Thunder® out and predicted the genre from its 8 similar games. Every figure here, including Circuit Thunder®'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–41k
best case 1.7M (Rivals of Aether)
Games like Circuit Thunder®

The middle of these games

≈ 24k–41k copies

≈ $153k–$517k after Steam's cut

from ~781 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Rivals of Aether at ≈ 1.3M–2.1M copies, ≈ $10.8M–$29.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 209 reviews in their first month; the spread ran 117 to 229.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Platformer (6 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $30. The breakout hits carry Competitive + Indie + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Teenage Mutant Ninja Turtles: The Cowabunga Collection
2022
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$280k–$754k after Steam's cut $510k–$1.2M before the cut
$39.99
1k reviews
Very Positive
ActionArcade
Samurai GUNN 2
2021
Est. copies
≈ 19k–31k
SteamSpy 100k–200k
Est. revenue
$106k–$286k after Steam's cut $194k–$440k before the cut
$19.99
781 reviews
Very Positive
Early AccessMultiplayer
Killer Queen Black
2019
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
Free
Free
611 reviews
Very Positive
ActionStrategy
TowerFall Ascension
2014
Est. copies
≈ 202k–329k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$834k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Local MultiplayerIndie
Skyhook
2016
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$7.99
143 reviews
Very Positive
2D Fighter2D Platformer
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
49x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
Rushdown Revolt
2020
Est. copies
≈ 37k–60k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mostly Positive
ActionAdventure
Roof Rage
2019
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$83k–$223k after Steam's cut $151k–$343k before the cut
$14.99
698 reviews
Very Positive
IndieAction

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