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How many copies did Happenlance sell?

Estimated copies sold
≈ 1k–2k
$7k–$18k after Steam's cut $12k–$28k before the cut
from 49 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Happenlance out and predicted the genre from its 7 similar games. Every figure here, including Happenlance's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–3k
best case 199k (Climber Animals: Together)
Games like Happenlance

The middle of these games

≈ 2k–3k copies

≈ $4k–$9k after Steam's cut

from ~80 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 7 similar games are hits.

Best case: Climber Animals: Together at ≈ 151k–246k copies, ≈ $166k–$447k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 40 reviews in their first month; the spread ran 3 to 467.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 7) and Precision Platformer (5 of 7).
The winners
Winners here lead with Physics + Space, priced around $12. The breakout hits carry Adventure + Local Co-Op + Space; a typical game here doesn't.
The era
Only 1 of your 7 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Heavenly Bodies
2021
Est. copies
≈ 112k–182k
56x vs typical
SteamSpy 200k–500k
Est. revenue
$614k–$1.7M after Steam's cut $1.1M–$2.5M before the cut
$19.99
5k reviews
Overwhelmingly Positive
PhysicsDifficult
ImpossiBowl
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
Free
Free
76 reviews
Very Positive
Climber Animals: Together
2024
Est. copies
≈ 151k–246k
76x vs typical
SteamSpy under 20k
Est. revenue
$166k–$447k after Steam's cut $302k–$687k before the cut
$3.99
6k reviews
Mostly Positive
Party GameAdventure
LOST EGG 3: The Final
2023
Est. copies
≈ 2k–4k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$2.99
87 reviews
Mostly Positive
Precision Platformer3D Platformer
Breaking Box
2023
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.99
49 reviews
Positive
Co-opFunny
LOST BUBBLES: Sweet mates
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$2.99
98 reviews
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Precision Platformer3D Platformer
Hoplegs
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$41k before the cut
$17.99
80 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.