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How many copies did Climber Animals: Together sell?

Estimated copies sold
≈ 151k–246k
$166k–$447k after Steam's cut $302k–$687k before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Climber Animals: Together out and predicted the genre from its 8 similar games. Every figure here, including Climber Animals: Together's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 44k–80k
best case 3.0M (Gang Beasts)
Games like Climber Animals: Together

The middle of these games

≈ 44k–80k copies

≈ $311k–$808k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Gang Beasts at ≈ 2.3M–3.8M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 160 to 4k.
The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Party (3 of 8).
The winners
Winners here lead with Character Customization + Emotional, priced around $15. The breakout hits carry Multiplayer + Co-op + Funny; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2020
Est. copies
≈ 284k–461k
7.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Super Bunny Man
2023
Est. copies
≈ 306k–498k
8.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$14.99
12k reviews
Very Positive
PlatformerSandbox
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
46x vs typical
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics
Ale & Tale Tavern
2024
Est. copies
≈ 256k–416k
7.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
AdventureOnline Co-Op
Crumble
2020
Est. copies
≈ 27k–45k
SteamSpy 100k–200k
Est. revenue
$113k–$304k after Steam's cut $205k–$467k before the cut
$14.99
1k reviews
Very Positive
3D PlatformerPlatformer
Ultimate Chicken Horse
2016
Est. copies
≈ 2.2M–3.6M
37x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.6M after Steam's cut $16.7M–$37.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
MultiplayerParty
Umamusume: Pretty Derby - Party Dash
2024
Est. copies
≈ 39k–64k
SteamSpy 20k–50k
Est. revenue
$651k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$59.99
2k reviews
Mostly Positive
ActionCasual
The Yawhg
2014
Est. copies
≈ 82k–133k
SteamSpy 50k–100k
Est. revenue
$224k–$603k after Steam's cut $408k–$928k before the cut
$9.99
1k reviews
Very Positive
Choose Your Own AdventureIndie

Sizing up your own game? See what its genre can realistically do before you build it.