Sign in
wishvane

How many copies did Hookah Cafe Simulator sell?

Estimated copies sold
≈ 3k–5k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 127 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hookah Cafe Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hookah Cafe Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.8M
best case 3.2M (Supermarket Together)
Games like Hookah Cafe Simulator

The middle of these games

≈ 1.5M–2.8M copies

≈ $14.4M–$20.2M after Steam's cut

from ~49k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Together at ≈ 2.4M–4.0M copies.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 3k to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Simulation + Management.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Supermarket Together
2024
Est. copies
≈ 2.4M–4.0M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
98k reviews
Very Positive
SimulationOnline Co-Op
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation
Coral Island
2023
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.