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How many copies did πŸ‘‘ Idle Calibur πŸ‘‘οΌˆι€‰ηŽ‹δΉ‹ε‰‘οΌ‰ sell?

Estimated copies sold
β‰ˆ 33k–53k
$72k–$193k after Steam's cut $130k–$297k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left πŸ‘‘ Idle Calibur πŸ‘‘οΌˆι€‰ηŽ‹δΉ‹ε‰‘οΌ‰ out and predicted the genre from its 8 similar games. Every figure here, including πŸ‘‘ Idle Calibur πŸ‘‘οΌˆι€‰ηŽ‹δΉ‹ε‰‘οΌ‰'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 326–4k
best case 27k (Doom Sweeper)
Games like πŸ‘‘ Idle Calibur πŸ‘‘οΌˆι€‰ηŽ‹δΉ‹ε‰‘οΌ‰

The middle of these games

β‰ˆ 326–4k copies

β‰ˆ $414–$2k after Steam's cut

from ~24 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Doom Sweeper at β‰ˆ 20k–33k copies, β‰ˆ $28k–$75k after Steam's cut.

What it took to get here
The games that made it here had under 563 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Action Roguelike + Hack and Slash, priced around $5.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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Hack and SlashClicker
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Action RoguelikeArena Shooter
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CasualSimulation
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Early AccessTower Defense
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4Β reviews
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Open WorldIdler

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