Sign in
wishvane

How many copies did Godless sell?

Estimated copies sold
≈ 3k–5k
$8k–$23k after Steam's cut $15k–$35k before the cut
from 123 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Godless out and predicted the genre from its 8 similar games. Every figure here, including Godless's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–24k
best case 129k (Alina of the Arena)
Games like Godless

The middle of these games

≈ 11k–24k copies

≈ $57k–$120k after Steam's cut

from ~449 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Alina of the Arena at ≈ 98k–160k copies, ≈ $405k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 197 reviews in their first month; the spread ran 85 to 2k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Hex Grid (4 of 8).
The winners
Winners here lead with Turn-Based Tactics + Rogue-lite, priced around $15. The breakout hits carry Rogue-like + Turn-Based Tactics + Tactical RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

EcoGnomix
2024
Est. copies
≈ 8k–12k
SteamSpy 20k–50k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$19.99
304 reviews
Mostly Positive
Rogue-liteTurn-Based Combat
Morphblade
2017
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$27k–$74k after Steam's cut $50k–$113k before the cut
$4.99
581 reviews
Very Positive
CasualIndie
Legends of Kingdom Rush
2022
Est. copies
≈ 44k–71k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$181k–$486k after Steam's cut $328k–$747k before the cut
$14.99
2k reviews
Mixed
Turn-Based StrategyTurn-Based Tactics
Super Bullet Break
2022
Est. copies
≈ 13k–20k
SteamSpy 20k–50k
Est. revenue
$69k–$186k after Steam's cut $126k–$286k before the cut
$19.99
507 reviews
Very Positive
Crowntakers
2014
Est. copies
≈ 38k–62k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$105k–$283k after Steam's cut $191k–$435k before the cut
$9.99
684 reviews
Mostly Positive
StrategyRPG
Oaken
2023
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before the cut
$19.99
390 reviews
Mostly Positive
Turn-Based TacticsCard Battler
Alina of the Arena
2022
Est. copies
≈ 98k–160k
8.8x vs typical
SteamSpy 200k–500k
Est. revenue
$405k–$1.1M after Steam's cut $736k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Sea Horizon
2022
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$14.99
184 reviews
Mostly Positive
Rogue-liteTurn-Based Combat

Sizing up your own game? See what its genre can realistically do before you build it.