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How many copies did Morphblade sell?

Estimated copies sold
≈ 20k–32k
$27k–$74k after Steam's cut $50k–$113k before the cut
from 581 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Morphblade out and predicted the genre from its 8 similar games. Every figure here, including Morphblade's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 959–1k
best case 46k (Greed Corp)
Games like Morphblade

The middle of these games

≈ 959–1k copies

≈ $704–$1k after Steam's cut

from ~35 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Greed Corp at ≈ 35k–57k copies, ≈ $97k–$260k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 12 reviews in their first month; the spread ran 3 to 199.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Hex Grid (4 of 8).
The winners
Winners here lead with Puzzle + Touch-Friendly, priced around $10. The breakout hits carry Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Syzygy
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
44 reviews
Positive
PuzzleSokoban
Hexa Turn
2018
Est. copies
≈ 3k–6k
3.2x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$2.99
113 reviews
Very Positive
CasualIndie
HyperRogue
2015
Est. copies
≈ 24k–39k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$66k–$179k after Steam's cut $121k–$275k before the cut
$9.99
496 reviews
Very Positive
Traditional RoguelikePsychedelic
Greed Corp
2010
Est. copies
≈ 35k–57k
16x vs typical
SteamSpy 200k–500k
Est. revenue
$97k–$260k after Steam's cut $176k–$399k before the cut
$9.99
556 reviews
Very Positive
StrategyTurn-Based
Oaken
2023
Est. copies
≈ 10k–16k
11x vs typical
SteamSpy under 20k
Est. revenue
$53k–$143k after Steam's cut $97k–$220k before the cut
$19.99
390 reviews
Mostly Positive
Turn-Based TacticsCard Battler
Hive
2014
Est. copies
≈ 18k–29k
9.0x vs typical
SteamSpy 100k–200k
Est. revenue
$48k–$130k after Steam's cut $88k–$200k before the cut
$9.99
314 reviews
Very Positive
Asynchronous MultiplayerTurn-Based Strategy
Hexanome
2018
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$875–$2k after Steam's cut $2k–$4k before the cut
$2.99
35 reviews
Positive
CasualStrategy
BasCatball Jupiter: Basketball & Cat
2021
Est. copies
≈ 397–645
SteamSpy 20k–50k
Est. revenue
$217–$584 after Steam's cut $395–$898 before the cut
$1.99
16 reviews
Positive
PuzzleCasual

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