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How many copies did Arcano: The Trickery sell?

Estimated copies sold
≈ 298–484
$409–$1k after Steam's cut $744–$2k before the cut
from 12 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arcano: The Trickery out and predicted the genre from its 8 similar games. Every figure here, including Arcano: The Trickery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 176k–538k
best case 1.0M (Armello)
Games like Arcano: The Trickery

The middle of these games

≈ 176k–538k copies

≈ $835k–$3.3M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Armello at ≈ 783k–1.3M copies, ≈ $5.4M–$14.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 757 reviews in their first month; the spread ran 653 to 778.
The genre you'd be entering
Your set
Your set clusters on Board Game (8 of 8) and Card Game (6 of 8).
The winners
Winners here lead with Board Game + Turn-Based Strategy, priced around $25.
The era
The games you compared span 2014 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualSimulation

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