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How many copies did Sid Meier's Civilization IV: Colonization sell?

Estimated copies sold
≈ 99k–161k
$546k–$1.5M after Steam's cut $992k–$2.3M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sid Meier's Civilization IV: Colonization out and predicted the genre from its 8 similar games. Every figure here, including Sid Meier's Civilization IV: Colonization's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 830k–1.3M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like Sid Meier's Civilization IV: Colonization

The middle of these games

≈ 830k–1.3M copies

≈ $5.0M–$17.5M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 4X (8 of 8) and Turn-Based Strategy (8 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $45. The breakout hits carry Historical + Singleplayer + Addictive; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
24x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
13x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
HUMANKIND™
2021
Est. copies
≈ 709k–1.2M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.2M after Steam's cut $17.7M–$40.3M before the cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Age of Wonders III
2014
Est. copies
≈ 717k–1.2M
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$29.99
13k reviews
Very Positive
StrategyTurn-Based Strategy
ENDLESS Space™ - Definitive Edition
2012
Est. copies
≈ 607k–986k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
10k reviews
Very Positive
Strategy4X
Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy
Sid Meier's Civilization® III Complete
2006
Est. copies
≈ 492k–800k
SteamSpy 1M–2M
Est. revenue
$675k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
8k reviews
Very Positive
StrategyTurn-Based Strategy
ENDLESS Legend™
2014
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$29.99
19k reviews
Very Positive
Strategy4X

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