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How many copies did Medieval Arms sell?

Estimated copies sold
≈ 397–645
$2k–$4k after Steam's cut $3k–$7k before the cut
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Medieval Arms out and predicted the genre from its 8 similar games. Every figure here, including Medieval Arms's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–1.7M
best case 4.3M (MORDHAU)
Games like Medieval Arms

The middle of these games

≈ 64k–1.7M copies

≈ $919k–$49.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Hack and Slash (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MORDHAU at ≈ 3.3M–5.3M copies, ≈ $26.9M–$72.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 660 reviews in their first month; the spread ran 141 to 11k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (3 of 8) and Medieval (3 of 8).
The winners
Winners here lead with Medieval + First-Person, priced around $30.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lord of the Rings: War in the North
2011
Est. copies
≈ 605k–983k
SteamSpy 1M–2M
Est. revenue
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RPGAction
Chivalry: Medieval Warfare
2012
Est. copies
≈ 4.1M–6.7M
9.9x vs typical
SteamSpy 5M–10M
Est. revenue
$28.3M–$76.0M after Steam's cut $51.4M–$116.9M before the cut
$24.99
65k reviews
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MedievalMultiplayer
Darksburg
2020
Est. copies
≈ 62k–102k
SteamSpy 50k–100k
Est. revenue
$258k–$693k after Steam's cut $468k–$1.1M before the cut
$14.99
3k reviews
Mixed
Low Magic Age
2017
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$498k–$1.3M after Steam's cut $905k–$2.1M before the cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Kingshunt
2022
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
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266 reviews
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Early AccessMOBA
Myth of Empires
2024
Est. copies
≈ 434k–706k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$29.99
18k reviews
Mixed
BuildingOpen World Survival Craft
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
Hanako: Honor & Blade
2021
Est. copies
≈ 6k–10k
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Hack and SlashThird-Person Shooter

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