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How many copies did PropHunter sell?

Estimated copies sold
≈ 28k–45k
$31k–$83k after Steam's cut $56k–$127k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PropHunter out and predicted the genre from its 8 similar games. Every figure here, including PropHunter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–4.1M
best case 5.0M (Need for Speed™ Heat)
Games like PropHunter

The middle of these games

≈ 1.0M–4.1M copies

≈ $11.6M–$58.0M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need for Speed™ Heat at ≈ 3.8M–6.2M copies, ≈ $73.1M–$196.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 268 to 4k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Racing (6 of 8).
The winners
Winners here lead with Racing + Open World, priced around $70.
The era
The games you compared span 2010 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need for Speed™ Most Wanted
2020
Est. copies
≈ 687k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$19.99
28k reviews
Mostly Positive
RacingMultiplayer
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
Need for Speed™ Payback
2020
Est. copies
≈ 798k–1.3M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.7M after Steam's cut $12.0M–$27.2M before the cut
$29.99
32k reviews
Very Positive
RacingOpen World
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.6M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.2M after Steam's cut $48.8M–$111.1M before the cut
$59.99
57k reviews
Very Positive
FlightJet
Need for Speed™
2020
Est. copies
≈ 727k–1.2M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$29.99
29k reviews
Mixed
RacingMultiplayer
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
Very Positive
RacingOpen World
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction

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