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How many copies did Meow'n'Dash sell?

Estimated copies sold
≈ 620–1k
$851–$2k after Steam's cut $2k–$4k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Meow'n'Dash out and predicted the genre from its 8 similar games. Every figure here, including Meow'n'Dash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 480–11k
best case 48k (StrikeForce Kitty)
Games like Meow'n'Dash

The middle of these games

≈ 480–11k copies

≈ $433–$12k after Steam's cut

from ~50 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: StrikeForce Kitty at ≈ 37k–60k copies, ≈ $101k–$273k after Steam's cut.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 2 to 127.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Runner (6 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Platformer + Arcade, priced around $10.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionIndie

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