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How many copies did Lost Meow sell?

Estimated copies sold
≈ 372–605
$306–$823 after Steam's cut $556–$1k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lost Meow out and predicted the genre from its 8 similar games. Every figure here, including Lost Meow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 138k–439k
best case 965k (Dark Deception)
Games like Lost Meow

The middle of these games

≈ 138k–439k copies

≈ $406k–$1.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Runner (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dark Deception at ≈ 735k–1.2M copies.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 409 to 6k.
The genre you'd be entering
Your set
Your set clusters on Runner (4 of 8) and Survival (3 of 8).
The winners
Winners here lead with Horror + First-Person.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ALTF4
2021
Est. copies
≈ 268k–435k
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
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RunnerPhysics
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
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Procedural GenerationRunner
Cattails | Become a Cat!
2017
Est. copies
≈ 93k–150k
SteamSpy 20k–50k
Est. revenue
$382k–$1.0M after Steam's cut $694k–$1.6M before the cut
$14.99
3k reviews
Overwhelmingly Positive
CatsLife Sim
Bounty game
2022
Est. copies
≈ 80k–129k
SteamSpy 200k–500k
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Free
Free
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SurvivalBattle Royale
Jones On Fire
2015
Est. copies
≈ 12k–19k
too small to compare
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$2.99
240 reviews
Mixed
RunnerCats
Dark Deception
2018
Est. copies
≈ 735k–1.2M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
24k reviews
Very Positive
HorrorFree to Play
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
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ActionIndie
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$0.99
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ArcadeDifficult

Sizing up your own game? See what its genre can realistically do before you build it.