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How many copies did Plush Madness sell?

Estimated copies sold
≈ 74–121
$41–$110 after Steam's cut $74–$169 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Plush Madness out and predicted the genre from its 8 similar games. Every figure here, including Plush Madness's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 884–26k
best case 27.3M (Phasmophobia)
Games like Plush Madness

The middle of these games

≈ 884–26k copies

≈ $5k–$275k after Steam's cut

from ~74 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 58 reviews in their first month; the spread ran 1 to 40k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Horror (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Online Co-Op + Multiplayer + Psychological Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

In Death
2018
Est. copies
≈ 30k–49k
13x vs typical
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Est. revenue
$249k–$670k after Steam's cut $453k–$1.0M before the cut
$29.99
994 reviews
Very Positive
VRAction
Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
11322x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
Monstrum
2015
Est. copies
≈ 184k–299k
51x vs typical
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Est. revenue
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
$17.99
4k reviews
Very Positive
EVERSLAUGHT
2021
Est. copies
≈ 9k–14k
4.9x vs typical
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Est. revenue
$49k–$132k after Steam's cut $89k–$202k before the cut
$19.99
359 reviews
Mixed
Early AccessVR
Reficul VR
2018
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Est. revenue
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ActionAdventure
Putridness VR
2022
Est. copies
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$954–$3k after Steam's cut $2k–$4k before the cut
$6.99
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Early AccessVR
Vaccine Rebirth VR
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$68–$183 after Steam's cut $123–$281 before the cut
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5 user reviews
Death Horizon: Cyberfusion
2025
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SteamSpy under 20k
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$8k–$20k after Steam's cut $14k–$31k before the cut
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PhysicsRogue-like

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