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wishvane

How many copies did RAYZE sell?

Estimated copies sold
≈ 5k–8k
$17k–$46k after Steam's cut $31k–$70k before the cut
from 207 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left RAYZE out and predicted the genre from its 8 similar games. Every figure here, including RAYZE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 435k–1.7M
best case 2.4M (Sonic Adventure 2)
Games like RAYZE

The middle of these games

≈ 435k–1.7M copies

≈ $2.0M–$4.2M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 3D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sonic Adventure 2 at ≈ 1.8M–2.9M copies, ≈ $4.9M–$13.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on 3D Platformer (4 of 8) and Fast-Paced (4 of 8).
The winners
Winners here lead with 3D Platformer + Platformer, priced around $10.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sonic Adventure 2
2012
Est. copies
≈ 1.8M–2.9M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$9.99
28k reviews
Very Positive
ActionGreat Soundtrack
Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
Biped
2020
Est. copies
≈ 284k–461k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$14.99
11k reviews
Very Positive
Character CustomizationEmotional
Sonic Adventure DX
2011
Est. copies
≈ 1.2M–1.9M
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before the cut
$7.99
19k reviews
Very Positive
PlatformerGreat Soundtrack
Haste
2025
Est. copies
≈ 347k–564k
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction
Sonic Generations Collection
2011
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
25k reviews
Very Positive
PlatformerGreat Soundtrack
Soccer Online: Ball 3D
2017
Est. copies
≈ 367k–596k
SteamSpy 1M–2M
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$0.99
11k reviews
Very Positive
SportsFootball (Soccer)
Redout: Enhanced Edition
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
5k reviews
Very Positive
RacingFlight

Sizing up your own game? See what its genre can realistically do before you build it.