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How many copies did Warden's Will sell?

Estimated copies sold
≈ 9k–14k
$35k–$95k after Steam's cut $64k–$146k before the cut
from 346 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warden's Will out and predicted the genre from its 8 similar games. Every figure here, including Warden's Will's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 290k–441k
best case 11.4M (Risk of Rain 2)
Games like Warden's Will

The middle of these games

≈ 290k–441k copies

≈ $2.3M–$3.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Risk of Rain 2 at ≈ 8.7M–14.2M copies, ≈ $59.9M–$161.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 103k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $25. The breakout hits carry Third-Person Shooter + Rogue-lite + Looter Shooter; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessIndie

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