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How many copies did Dungeon Danger Traps sell?

Estimated copies sold
≈ 471–766
$517–$1k after Steam's cut $940–$2k before the cut
from 19 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Danger Traps out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Danger Traps's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k
best case 19k (ALTF42)
Games like Dungeon Danger Traps

The middle of these games

≈ 2k copies

≈ $2k–$6k after Steam's cut

from ~65 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: ALTF42 at ≈ 14k–23k copies, ≈ $31k–$84k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 27 reviews in their first month; the spread ran 14 to 430.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (6 of 8) and Platformer (5 of 8).
The winners
Winners here lead with 3D Platformer, priced around $5. The breakout hits carry Fantasy + Funny + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureSimulation
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ComedyAction Roguelike
ALTF42
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8.9x vs typical
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ActionAdventure

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