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How many copies did AimGoGoGo sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AimGoGoGo out and predicted the genre from its 8 similar games. Every figure here, including AimGoGoGo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 551k–57.0M
best case 813.7M (Counter-Strike 2)
Games like AimGoGoGo

The middle of these games

≈ 551k–57.0M copies

≈ $175 after Steam's cut

from ~78k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Counter-Strike 2 at ≈ 620.0M–1007.5M copies.

What it took to get here
About half the games that made it here had over 322 reviews in their first month; the spread ran 10 to 76k.
The genre you'd be entering
Your set
Your set clusters on Shooter (8 of 8) and Battle Royale (7 of 8).
The winners
Winners here lead with FPS + Shooter.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionRacing

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