Sign in
wishvane

How many copies did Buck Up And Drive! sell?

Estimated copies sold
≈ 17k–28k
$38k–$102k after Steam's cut $69k–$157k before the cut
from 697 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Buck Up And Drive! out and predicted the genre from its 8 similar games. Every figure here, including Buck Up And Drive!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–10.6M
best case 26.7M (BeamNG.drive)
Games like Buck Up And Drive!

The middle of these games

≈ 4.8M–10.6M copies

≈ $98.5M–$210.7M after Steam's cut

from ~163k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 115 to 77k.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Driving (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
2.5x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.3M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$114.2M–$307.2M after Steam's cut $207.7M–$472.6M before the cut
$59.99
279k reviews
Very Positive
RacingOpen World
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Need for Speed™ Heat
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$73.1M–$196.5M after Steam's cut $132.9M–$302.3M before the cut
$69.99
153k reviews
Very Positive
RacingOpen World
Crab Game
2021
Est. copies
≈ 3.7M–6.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
151k reviews
Very Positive
Psychological HorrorMultiplayer
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Stumble Guys
2021
Est. copies
≈ 3.4M–5.6M
SteamSpy 5M–10M
Est. revenue
Free
Free
138k reviews
Very Positive
Free to PlayBattle Royale

Sizing up your own game? See what its genre can realistically do before you build it.