Sign in
wishvane

How many copies did Juno: New Origins sell?

Estimated copies sold
≈ 88k–142k
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Juno: New Origins out and predicted the genre from its 8 similar games. Every figure here, including Juno: New Origins's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–156k
best case 9.4M (Kerbal Space Program)
Games like Juno: New Origins

The middle of these games

≈ 87k–156k copies

≈ $669k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 235 to 13k.
The genre you'd be entering
Your set
Your set clusters on Space (6 of 8) and Space Sim (5 of 8).
The winners
Winners here lead with Space + Simulation, priced around $45. The breakout hits carry Physics + Building + Sandbox; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
43x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Nimbatus - The Space Drone Constructor
2020
Est. copies
≈ 54k–87k
SteamSpy 20k–50k
Est. revenue
$295k–$792k after Steam's cut $536k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
StrategySingleplayer
Kerbal Space Program 2
2023
Est. copies
≈ 793k–1.3M
9.4x vs typical
SteamSpy 500k–1M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.1M before the cut
$49.99
32k reviews
Mostly Negative
SpaceSandbox
Mars Horizon
2020
Est. copies
≈ 77k–125k
SteamSpy 200k–500k
Est. revenue
$422k–$1.1M after Steam's cut $766k–$1.7M before the cut
$19.99
3k reviews
Very Positive
ManagementSpace
Genesis Alpha One Deluxe Edition
2020
Est. copies
≈ 62k–101k
SteamSpy 200k–500k
Est. revenue
$343k–$922k after Steam's cut $623k–$1.4M before the cut
$19.99
3k reviews
Mixed
Sci-fiAction Roguelike
Spaceflight Simulator
2022
Est. copies
≈ 240k–390k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$989k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Overwhelmingly Positive
SandboxSpace Sim
Terraformers
2023
Est. copies
≈ 93k–151k
SteamSpy 1M–2M
Est. revenue
$509k–$1.4M after Steam's cut $926k–$2.1M before the cut
$19.99
4k reviews
Very Positive
SimulationProcedural Generation
SpaceBourne 2
2025
Est. copies
≈ 128k–207k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
5k reviews
Mostly Positive
Early AccessRPG

Sizing up your own game? See what its genre can realistically do before you build it.