Sign in
wishvane

How many copies did looK INside - Chapter 2 sell?

Estimated copies sold
≈ 3k–4k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 108 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left looK INside - Chapter 2 out and predicted the genre from its 8 similar games. Every figure here, including looK INside - Chapter 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–50k
best case 1.1M (Superliminal)
Games like looK INside - Chapter 2

The middle of these games

≈ 25k–50k copies

≈ $176k–$303k after Steam's cut

from ~894 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Superliminal at ≈ 843k–1.4M copies, ≈ $4.6M–$12.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 203 reviews in their first month; the spread ran 41 to 3k.
The genre you'd be entering
Your set
Your set clusters on Narration (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Puzzle + First-Person, priced around $20. The breakout hits carry First-Person + Surreal + Psychological; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyphers Game
2022
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
Free
Free
650 reviews
Very Positive
HistoricalEducation
GYLT
2023
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$175k–$471k after Steam's cut $319k–$725k before the cut
$19.99
1k reviews
Overwhelmingly Positive
AdventureAction
Dude, Stop
2018
Est. copies
≈ 84k–137k
3.1x vs typical
SteamSpy 100k–200k
Est. revenue
$348k–$935k after Steam's cut $632k–$1.4M before the cut
$14.99
3k reviews
Very Positive
PuzzlePixel Graphics
Creepy Tale 2
2021
Est. copies
≈ 39k–63k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$107k–$288k after Steam's cut $195k–$443k before the cut
$9.99
2k reviews
Very Positive
NarrationSingleplayer
Cybernetic Fault
2025
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$91k–$246k after Steam's cut $166k–$378k before the cut
$14.99
894 reviews
Mostly Positive
CyberpunkSci-fi
The Little Acre
2016
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$132k–$355k after Steam's cut $240k–$546k before the cut
$12.99
888 reviews
Very Positive
ColorfulFantasy
Superliminal
2020
Est. copies
≈ 843k–1.4M
38x vs typical
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.5M after Steam's cut $8.4M–$19.2M before the cut
$19.99
34k reviews
Very Positive
PuzzleFirst-Person
Please, Touch The Artwork
2022
Est. copies
≈ 13k–20k
SteamSpy under 20k
Est. revenue
$34k–$93k after Steam's cut $63k–$143k before the cut
$9.99
506 reviews
Very Positive
WholesomePuzzle

Sizing up your own game? See what its genre can realistically do before you build it.