Sign in
wishvane

How many copies did Creepy Tale 2 sell?

Estimated copies sold
≈ 39k–63k
$107k–$288k after Steam's cut $195k–$443k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creepy Tale 2 out and predicted the genre from its 8 similar games. Every figure here, including Creepy Tale 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–173k
best case 1.4M (Firework)
Games like Creepy Tale 2

The middle of these games

≈ 94k–173k copies

≈ $459k–$879k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Hand-drawn (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Firework at ≈ 1.1M–1.8M copies, ≈ $3.0M–$8.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 695 reviews in their first month; the spread ran 143 to 13k.
The genre you'd be entering
Your set
Your set clusters on Hand-drawn (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Horror + Puzzle, priced around $10. The breakout hits carry Horror + Drama + 2D; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creepy Tale
2020
Est. copies
≈ 74k–120k
SteamSpy 100k–200k
Est. revenue
$101k–$272k after Steam's cut $184k–$418k before the cut
$4.99
3k reviews
Very Positive
Puzzle-PlatformerDark
Raji: An Ancient Epic
2020
Est. copies
≈ 70k–114k
SteamSpy under 20k
Est. revenue
$483k–$1.3M after Steam's cut $878k–$2.0M before the cut
$24.99
3k reviews
Very Positive
RelaxingMythology
Card Shark
2022
Est. copies
≈ 80k–130k
SteamSpy 20k–50k
Est. revenue
$439k–$1.2M after Steam's cut $798k–$1.8M before the cut
$19.99
3k reviews
Very Positive
IndieStory Rich
Labyrinth City: Pierre the Maze Detective
2021
Est. copies
≈ 56k–91k
SteamSpy 100k–200k
Est. revenue
$185k–$498k after Steam's cut $337k–$767k before the cut
$11.99
2k reviews
Overwhelmingly Positive
AdventureHidden Object
Katawa Shoujo
2024
Est. copies
≈ 152k–247k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
6k reviews
Overwhelmingly Positive
Visual NovelRomance
Kathy Rain
2016
Est. copies
≈ 166k–271k
SteamSpy 5M–10M
Est. revenue
$457k–$1.2M after Steam's cut $832k–$1.9M before the cut
$9.99
4k reviews
Very Positive
Point & ClickAdventure
Firework
2021
Est. copies
≈ 1.1M–1.8M
14x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$9.99
44k reviews
Overwhelmingly Positive
HorrorIndie
Beacon Pines
2022
Est. copies
≈ 111k–180k
SteamSpy 100k–200k
Est. revenue
$609k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
4k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.