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How many copies did Gladiator: about to die sell?

Estimated copies sold
≈ 521–846
$3k–$8k after Steam's cut $5k–$12k before the cut
from 21 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gladiator: about to die out and predicted the genre from its 8 similar games. Every figure here, including Gladiator: about to die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 372k–786k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Gladiator: about to die

The middle of these games

≈ 372k–786k copies

≈ $4.6M–$7.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 208k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Management (3 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Mythology + Tactical RPG + Dating Sim; a typical game here doesn't.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Moonlighter
2018
Est. copies
≈ 723k–1.2M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
24k reviews
Very Positive
Hack and SlashPixel Graphics
Shop Titans
2020
Est. copies
≈ 446k–724k
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Mostly Positive
IdlerShop Keeper
Recettear: An Item Shop's Tale
2010
Est. copies
≈ 475k–771k
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$19.99
8k reviews
Overwhelmingly Positive
CapitalismAnime
Imperator: Rome
2019
Est. copies
≈ 774k–1.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.9M after Steam's cut $15.5M–$35.2M before the cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
Shop Heroes
2016
Est. copies
≈ 153k–248k
SteamSpy 500k–1M
Est. revenue
Free
Free
4k reviews
Mixed
Free to PlaySimulation
We Who Are About To Die
2022
Est. copies
≈ 207k–336k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$21.99
8k reviews
Very Positive
Early AccessIndie

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