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How many copies did Recettear: An Item Shop's Tale sell?

Estimated copies sold
≈ 475k–771k
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
from 8k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Recettear: An Item Shop's Tale out and predicted the genre from its 8 similar games. Every figure here, including Recettear: An Item Shop's Tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 333k–490k
best case 1.2M (AI LIMIT)
Games like Recettear: An Item Shop's Tale

The middle of these games

≈ 333k–490k copies

≈ $2.6M–$7.1M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: AI LIMIT at ≈ 909k–1.5M copies, ≈ $8.7M–$23.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 91 to 18k.
The genre you'd be entering
Your set
Your set clusters on Anime (5 of 8) and Dungeon Crawler (3 of 8).
The winners
Winners here lead with Anime, priced around $20. The breakout hits carry Souls-like + Female Protagonist + Action RPG; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

AI LIMIT
2025
Est. copies
≈ 909k–1.5M
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$8.7M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$34.99
37k reviews
Very Positive
Souls-likeFemale Protagonist
Suzukuri Dungeon: Karin in the Mountain
2024
Est. copies
≈ 4k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before the cut
$24.99
166 reviews
Mostly Positive
Creature CollectorTower Defense
Aura Kingdom
2014
Est. copies
≈ 476k–773k
SteamSpy 2M–5M
Est. revenue
Free
Free
8k reviews
Mostly Positive
AnimeFree to Play
Battle Chasers: Nightwar
2017
Est. copies
≈ 254k–412k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before the cut
$29.99
7k reviews
Very Positive
RPGTurn-Based Combat
Ni no Kuni™ II: Revenant Kingdom
2018
Est. copies
≈ 339k–551k
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before the cut
$59.99
11k reviews
Very Positive
RPGJRPG
小白兔电商~Bunny e-Shop
2021
Est. copies
≈ 254k–413k
SteamSpy 500k–1M
Est. revenue
$768k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$10.99
10k reviews
Very Positive
CapitalismVisual Novel
Touhou Mystia's Izakaya
2021
Est. copies
≈ 810k–1.3M
3.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$5.99
33k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Merchant in Dungeon
2024
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$8.99
120 reviews
Very Positive
SimulationCapitalism

Sizing up your own game? See what its genre can realistically do before you build it.