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How many copies did Pan'orama sell?

Estimated copies sold
≈ 34k–55k
$131k–$352k after Steam's cut $238k–$542k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pan'orama out and predicted the genre from its 8 similar games. Every figure here, including Pan'orama's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–3.3M
best case 3.7M (Planet Zoo)
Games like Pan'orama

The middle of these games

≈ 1.3M–3.3M copies

≈ $13.0M–$59.3M after Steam's cut

from ~48k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Planet Zoo at ≈ 2.8M–4.6M copies, ≈ $34.7M–$93.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 6k to 34k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Management + Simulation, priced around $45.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Mini Motorways
2021
Est. copies
≈ 604k–981k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$9.99
24k reviews
Overwhelmingly Positive
StrategySimulation
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.8M after Steam's cut $24.2M–$55.1M before the cut
$19.99
43k reviews
Very Positive
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$31.3M–$84.2M after Steam's cut $56.9M–$129.5M before the cut
$49.99
92k reviews
Mixed
Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$34.7M–$93.4M after Steam's cut $63.2M–$143.7M before the cut
$44.99
97k reviews
Very Positive
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Workers & Resources: Soviet Republic
2024
Est. copies
≈ 673k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.5M–$30.6M before the cut
$39.99
27k reviews
Very Positive
StrategySimulation
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
CraftingBuilding

Sizing up your own game? See what its genre can realistically do before you build it.