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How many copies did Mini Motorways sell?

Estimated copies sold
≈ 604k–981k
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
from 24k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini Motorways out and predicted the genre from its 8 similar games. Every figure here, including Mini Motorways's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 491k–937k
best case 2.0M (PC Building Simulator)
Games like Mini Motorways

The middle of these games

≈ 491k–937k copies

≈ $3.9M–$6.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Management (4 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Immersive Sim + Sandbox + 3D; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Car Mechanic Simulator 2014
2014
Est. copies
≈ 288k–469k
too small to compare
SteamSpy 500k–1M
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$6.99
5k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Little Witch in the Woods
2025
Est. copies
≈ 324k–526k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$19.99
13k reviews
Very Positive
Early AccessCute
Mini Metro
2015
Est. copies
≈ 816k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle
shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Train Valley 2
2019
Est. copies
≈ 91k–148k
too small to compare
SteamSpy under 20k
Est. revenue
$375k–$1.0M after Steam's cut $681k–$1.5M before the cut
$14.99
3k reviews
Very Positive
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