Sign in
wishvane

How many copies did 战国异闻录 sell?

Estimated copies sold
≈ 4k–7k
from 172 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 战国异闻录 out and predicted the genre from its 8 similar games. Every figure here, including 战国异闻录's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–5.7M
best case 27.2M (The Forest)
Games like 战国异闻录

The middle of these games

≈ 2.8M–5.7M copies

≈ $37.1M–$96.7M after Steam's cut

from ~87k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Turn-Based Strategy (5 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Survival + Open World; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Persona 4 Golden
2020
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$19.99
87k reviews
Overwhelmingly Positive
JRPGGreat Soundtrack
Persona 3 Reload
2024
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$25.6M–$68.8M after Steam's cut $46.5M–$105.9M before the cut
$59.99
63k reviews
Very Positive
JRPGRPG
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
2.4x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
The Forest
2018
Est. copies
≈ 20.7M–33.6M
7.8x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Total War: WARHAMMER
2016
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$35.9M–$96.5M after Steam's cut $65.3M–$148.5M before the cut
$59.99
52k reviews
Mostly Positive
StrategyFantasy
XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical
Total War: WARHAMMER II
2017
Est. copies
≈ 4.2M–6.8M
SteamSpy 5M–10M
Est. revenue
$68.9M–$185.3M after Steam's cut $125.3M–$285.1M before the cut
$59.99
121k reviews
Very Positive
StrategyFantasy

Sizing up your own game? See what its genre can realistically do before you build it.