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How many copies did Dancing Cube sell?

Estimated copies sold
≈ 322–524
$1k–$3k after Steam's cut $2k–$4k before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dancing Cube out and predicted the genre from its 8 similar games. Every figure here, including Dancing Cube's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–247k
best case 1.0M (Just Shapes & Beats)
Games like Dancing Cube

The middle of these games

≈ 26k–247k copies

≈ $99k–$1.1M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Just Shapes & Beats at ≈ 790k–1.3M copies, ≈ $4.3M–$11.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 447 reviews in their first month; the spread ran 234 to 1k.
The genre you'd be entering
Your set
Your set clusters on Music (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $20.
The era
The games you compared span 2010 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Just Shapes & Beats
2018
Est. copies
≈ 790k–1.3M
24x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.7M after Steam's cut $7.9M–$18.0M before the cut
$19.99
26k reviews
Overwhelmingly Positive
RhythmGreat Soundtrack
Beat Hazard
2010
Est. copies
≈ 471k–765k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Touhou Danmaku Kagura Phantasia Lost
2024
Est. copies
≈ 62k–100k
2.3x vs typical
SteamSpy 100k–200k
Est. revenue
$338k–$910k after Steam's cut $615k–$1.4M before the cut
$19.99
2k reviews
Very Positive
MusicAction
Beat Blast
2021
Est. copies
≈ 10k–17k
SteamSpy 50k–100k
Est. revenue
$32k–$85k after Steam's cut $57k–$131k before the cut
$10.99
421 reviews
Very Positive
Bullet HellMusic
The Polynomial - Space of the music
2010
Est. copies
≈ 32k–51k
SteamSpy 100k–200k
Est. revenue
$61k–$163k after Steam's cut $110k–$251k before the cut
$6.99
500 reviews
Mostly Positive
IndieMusic
Symphony
2012
Est. copies
≈ 94k–153k
SteamSpy 100k–200k
Est. revenue
$129k–$348k after Steam's cut $235k–$535k before the cut
$4.99
1k reviews
Very Positive
MusicIndie
Beat Hazard 3
2024
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$93k–$249k after Steam's cut $168k–$383k before the cut
$19.99
679 reviews
Very Positive
RhythmMusic-Based Procedural Generation
Beat Da Beat
2016
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$1.99
489 reviews
Very Positive
IndieBullet Hell

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