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How many copies did Beat Da Beat sell?

Estimated copies sold
≈ 20k–33k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 489 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beat Da Beat out and predicted the genre from its 8 similar games. Every figure here, including Beat Da Beat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–26k
best case 1.0M (Just Shapes & Beats)
Games like Beat Da Beat

The middle of these games

≈ 6k–26k copies

≈ $11k–$69k after Steam's cut

from ~275 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Just Shapes & Beats at ≈ 790k–1.3M copies, ≈ $4.3M–$11.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 116 reviews in their first month; the spread ran 2 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Arcade (7 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $30. The breakout hits carry Music + Difficult + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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94x vs typical
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ActionIndie
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Music-Based Procedural GenerationAction

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