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How many copies did Smack Studio sell?

Estimated copies sold
≈ 16k–26k
$65k–$176k after Steam's cut $119k–$271k before the cut
from 640 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Smack Studio out and predicted the genre from its 8 similar games. Every figure here, including Smack Studio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 278k–1.1M
best case 2.6M (Street Fighter™ 6)
Games like Smack Studio

The middle of these games

≈ 278k–1.1M copies

≈ $6.9M–$30.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Street Fighter™ 6 at ≈ 2.0M–3.2M copies, ≈ $21.5M–$57.8M after Steam's cut.

What it took to get here
The games that made it here had under 14k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Fighting (6 of 8).
The winners
Winners here lead with 2D Fighter + Fighting, priced around $40.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
8.6x vs typical
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
Shinobi Warfare
2022
Est. copies
≈ 10k–17k
too small to compare
SteamSpy 100k–200k
Est. revenue
Free
Free
421 reviews
Mixed
SOULCALIBUR VI
2018
Est. copies
≈ 436k–709k
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$59.99
14k reviews
Very Positive
FightingAction
THE KING OF FIGHTERS XV
2024
Est. copies
≈ 228k–370k
SteamSpy 200k–500k
Est. revenue
$3.8M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$59.99
9k reviews
Very Positive
2D FighterFighting
Granblue Fantasy Versus: Rising
2023
Est. copies
≈ 175k–285k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
$49.99
7k reviews
Very Positive
2D FighterAction
Dungeon Fighter Online
2016
Est. copies
≈ 238k–387k
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
Free to PlayAnime
Killer Instinct
2017
Est. copies
≈ 195k–317k
SteamSpy 200k–500k
Est. revenue
Free
Free
6k reviews
Very Positive
FightingAction
Mortal Kombat 1
2023
Est. copies
≈ 1.2M–2.0M
5.4x vs typical
SteamSpy 500k–1M
Est. revenue
$16.8M–$45.1M after Steam's cut $30.5M–$69.4M before the cut
$49.99
49k reviews
Mostly Positive
FightingAction

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