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How big is Dungeon Fighter Online?

Estimated owners
≈ 238k–387k
from 6k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dungeon Fighter Online out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Fighter Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–5.5M
best case 9.8M (NARAKA: BLADEPOINT)
Games like Dungeon Fighter Online

The middle of these games

≈ 3.2M–5.5M copies

≈ $16.4M–$66.5M after Steam's cut

from ~95k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies.

What it took to get here
About half the games that made it here had over 26k reviews in their first month; the spread ran 9k to 46k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (5 of 8) and Anime (2 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
3.2x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
Black Desert
2017
Est. copies
≈ 3.2M–5.3M
SteamSpy 5M–10M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.2M–$36.8M before the cut
$9.99
94k reviews
Mostly Positive
MMORPGMassively Multiplayer
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG
MONSTER HUNTER RISE
2022
Est. copies
≈ 3.1M–5.1M
SteamSpy 5M–10M
Est. revenue
$34.3M–$92.3M after Steam's cut $62.4M–$142.0M before the cut
$39.99
126k reviews
Very Positive
ActionHunting
Eternal Return
2023
Est. copies
≈ 1.7M–2.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Free to PlayAnime

Sizing up your own game? See what its genre can realistically do before you build it.