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How many copies did SOULCALIBUR VI sell?

Estimated copies sold
≈ 436k–709k
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SOULCALIBUR VI out and predicted the genre from its 8 similar games. Every figure here, including SOULCALIBUR VI's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–4.3M
best case 9.8M (NARAKA: BLADEPOINT)
Games like SOULCALIBUR VI

The middle of these games

≈ 2.2M–4.3M copies

≈ $19.9M–$58.0M after Steam's cut

from ~79k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: NARAKA: BLADEPOINT at ≈ 7.5M–12.2M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23k reviews in their first month; the spread ran 9k to 49k.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and Character Customization (4 of 8).
The winners
Winners here lead with Battle Royale + Martial Arts. The breakout hits carry Battle Royale + Martial Arts + Female Protagonist; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
3.8x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$45.9M–$123.5M after Steam's cut $83.5M–$190.0M before the cut
$49.99
116k reviews
Very Positive
FightingGore
DRAGON BALL Z: KAKAROT
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before the cut
$19.99
58k reviews
Very Positive
ActionRPG
DRAGON BALL XENOVERSE 2
2016
Est. copies
≈ 2.5M–4.0M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.5M after Steam's cut $24.7M–$56.2M before the cut
$19.99
59k reviews
Very Positive
AnimeFighting
Street Fighter™ 6
2023
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$21.5M–$57.8M after Steam's cut $39.1M–$89.0M before the cut
$39.99
79k reviews
Very Positive
2D FighterFighting
MORDHAU
2019
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$26.9M–$72.3M after Steam's cut $48.9M–$111.2M before the cut
$29.99
113k reviews
Mostly Positive
MedievalMultiplayer
NARUTO TO BORUTO: SHINOBI STRIKER
2023
Est. copies
≈ 1.4M–2.3M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$19.99
57k reviews
Very Positive
AnimeMultiplayer

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