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How many copies did SunnySide sell?

Estimated copies sold
≈ 29k–47k
$159k–$428k after Steam's cut $289k–$658k before the cut
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SunnySide out and predicted the genre from its 8 similar games. Every figure here, including SunnySide's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 286k–380k
best case 440k (FANTASY LIFE i: The Girl Who Steals Time)
Games like SunnySide

The middle of these games

≈ 286k–380k copies

≈ $2.3M–$4.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Female Protagonist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: FANTASY LIFE i: The Girl Who Steals Time at ≈ 335k–545k copies, ≈ $5.5M–$14.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 619 reviews in their first month; the spread ran 528 to 9k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with JRPG + Action-Adventure, priced around $60.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 335k–545k
1.6x vs typical
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$5.5M–$14.9M after Steam's cut $10.1M–$22.9M before the cut
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Very Positive
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ControllerComedy
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LIGHTNING RETURNS™: FINAL FANTASY® XIII
2015
Est. copies
≈ 236k–383k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
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Atelier Ryza: Ever Darkness & the Secret Hideout
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JRPGExploration

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