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How many copies did Warlordocracy sell?

Estimated copies sold
≈ 769–1k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warlordocracy out and predicted the genre from its 8 similar games. Every figure here, including Warlordocracy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 851k–1.6M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Warlordocracy

The middle of these games

≈ 851k–1.6M copies

≈ $7.7M–$15.5M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on CRPG (7 of 8) and Fantasy (7 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Tactical RPG + Turn-Based Strategy + Exploration; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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