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How many copies did Pillars of Eternity sell?

Estimated copies sold
≈ 1.3M–2.1M
$10.5M–$28.2M after Steam's cut $19.1M–$43.5M before the cut
from 26k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pillars of Eternity out and predicted the genre from its 8 similar games. Every figure here, including Pillars of Eternity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–3.6M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Pillars of Eternity

The middle of these games

≈ 1.3M–3.6M copies

≈ $10.0M–$54.3M after Steam's cut

from ~37k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Fantasy (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Fantasy (4 of 8) and Isometric (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin - Enhanced Edition
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$17.6M–$47.4M after Steam's cut $32.0M–$72.9M before the cut
$39.99
33k reviews
Very Positive
RPGTurn-Based
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
5.6x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Bastion
2011
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$14.99
38k reviews
Overwhelmingly Positive
Great SoundtrackIndie
Pillars of Eternity II: Deadfire
2018
Est. copies
≈ 609k–989k
SteamSpy 1M–2M
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
$19.99
20k reviews
Very Positive
RPGParty-Based RPG
Pathfinder: Kingmaker — Enhanced Plus Edition
2018
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.3M before the cut
$19.99
35k reviews
Mostly Positive
RPGParty-Based RPG
Children of Morta
2019
Est. copies
≈ 665k–1.1M
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$21.99
23k reviews
Very Positive
MultiplayerRogue-like
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
Diablo® IV
2023
Est. copies
≈ 1.9M–3.0M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$25.5M–$68.6M after Steam's cut $46.4M–$105.5M before the cut
$49.99
75k reviews
Mixed
Action RPGHack and Slash

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