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How many copies did Pillars of Eternity II: Deadfire sell?

Estimated copies sold
≈ 609k–989k
$3.3M–$9.0M after Steam's cut $6.1M–$13.8M before the cut
from 20k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pillars of Eternity II: Deadfire out and predicted the genre from its 8 similar games. Every figure here, including Pillars of Eternity II: Deadfire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.6M
best case 27.8M (Baldur's Gate 3)
Games like Pillars of Eternity II: Deadfire

The middle of these games

≈ 1.4M–1.6M copies

≈ $10.9M–$27.3M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Baldur's Gate 3 at ≈ 21.2M–34.4M copies, ≈ $349.3M–$939.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 6k to 268k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (5 of 8) and CRPG (5 of 8).
The winners
Winners here lead with Character Customization + Story Rich, priced around $52. The breakout hits carry Story Rich + Character Customization + CRPG; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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