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How many copies did Frenzy VR sell?

Estimated copies sold
≈ 6k–10k
$25k–$68k after Steam's cut $46k–$104k before the cut
from 247 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Frenzy VR out and predicted the genre from its 8 similar games. Every figure here, including Frenzy VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 221k–758k
best case 739k (Undisputed)
Games like Frenzy VR

The middle of these games

≈ 221k–758k copies

≈ $941k–$7.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Undisputed at ≈ 563k–915k copies, ≈ $7.7M–$20.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 162 to 16k.
The genre you'd be entering
Your set
Your set clusters on Sports (5 of 8) and 3D Fighter (4 of 8).
The winners
Winners here lead with 3D Fighter + Third Person, priced around $50.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SportsWrestling
Toribash
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1.6x vs typical
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Free to Play3D Fighter
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Est. copies
≈ 540k–878k
1.8x vs typical
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$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Undisputed
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2.2x vs typical
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$49.99
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3D FighterThird Person
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Freestyle 2: Street Basketball
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SportsSimulation

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