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How many copies did SCP: Keter sell?

Estimated copies sold
≈ 942–2k
$2k–$4k after Steam's cut $3k–$6k before the cut
from 38 reviews (Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SCP: Keter out and predicted the genre from its 8 similar games. Every figure here, including SCP: Keter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 82k–445k
best case 18.7M (DayZ)
Games like SCP: Keter

The middle of these games

≈ 82k–445k copies

≈ $453k–$3.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DayZ at ≈ 14.2M–23.1M copies, ≈ $195.8M–$526.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 217 to 6k.
The genre you'd be entering
Your set
Your set clusters on Survival Horror (7 of 8) and FPS (3 of 8).
The winners
Winners here lead with Survival + Open World, priced around $50. The breakout hits carry Survival + Open World + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessTactical

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