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How many copies did Mystery Swords sell?

Estimated copies sold
≈ 347–564
$1k–$3k after Steam's cut $2k–$4k before the cut
from 14 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mystery Swords out and predicted the genre from its 8 similar games. Every figure here, including Mystery Swords's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 413k–496k
best case 3.8M (Brotato)
Games like Mystery Swords

The middle of these games

≈ 413k–496k copies

≈ $1.6M–$3.4M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 309 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Rogue-like + Action Roguelike, priced around $5. The breakout hits carry Rogue-like + Arena Shooter + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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10x vs typical
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