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How many copies did Hatsune Miku: Project DIVA Mega Mix+ sell?

Estimated copies sold
≈ 585k–950k
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
from 24k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hatsune Miku: Project DIVA Mega Mix+ out and predicted the genre from its 8 similar games. Every figure here, including Hatsune Miku: Project DIVA Mega Mix+'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–249k
best case 4.6M (Muse Dash)
Games like Hatsune Miku: Project DIVA Mega Mix+

The middle of these games

≈ 98k–249k copies

≈ $437k–$1.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 5k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $26. The breakout hits carry Cute + Sexual Content + Casual; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
22x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Sixtar Gate: STARTRAIL
2024
Est. copies
≈ 39k–63k
SteamSpy 20k–50k
Est. revenue
$268k–$722k after Steam's cut $488k–$1.1M before the cut
$24.99
2k reviews
Very Positive
ActionCasual
EZ2ON REBOOT : R
2022
Est. copies
≈ 155k–253k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$44.99
6k reviews
Very Positive
RhythmAction
Intralism
2016
Est. copies
≈ 201k–326k
SteamSpy 500k–1M
Est. revenue
$165k–$444k after Steam's cut $300k–$683k before the cut
$2.99
5k reviews
Very Positive
MusicRhythm
DJMAX RESPECT V
2020
Est. copies
≈ 863k–1.4M
6.4x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before the cut
$49.99
35k reviews
Very Positive
RhythmMusic
Groove Coaster
2018
Est. copies
≈ 49k–79k
SteamSpy 100k–200k
Est. revenue
$268k–$721k after Steam's cut $487k–$1.1M before the cut
$19.99
2k reviews
Mixed
ActionRhythm
MUSYNX
2018
Est. copies
≈ 206k–335k
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Rift of the NecroDancer
2025
Est. copies
≈ 152k–247k
SteamSpy 50k–100k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Very Positive
RhythmMinigames

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