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How many copies did Spikair Volleyball sell?

Estimated copies sold
≈ 8k–12k
$42k–$112k after Steam's cut $76k–$173k before the cut
from 306 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spikair Volleyball out and predicted the genre from its 8 similar games. Every figure here, including Spikair Volleyball's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 58k–436k
best case 2.9M (Beat Saber)
Games like Spikair Volleyball

The middle of these games

≈ 58k–436k copies

≈ $233k–$17.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 64 to 5k.
The genre you'd be entering
Your set
Your set clusters on Music (6 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SportsPvP

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