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wishvane

How many copies did The Spike sell?

Estimated copies sold
≈ 59k–96k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Spike out and predicted the genre from its 8 similar games. Every figure here, including The Spike's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 127k–149k
best case 482k (Soccer Online: Ball 3D)
Games like The Spike

The middle of these games

≈ 127k–149k copies

≈ $1.3M–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Soccer Online: Ball 3D at ≈ 367k–596k copies, ≈ $100k–$269k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 974 reviews in their first month; the spread ran 117 to 2k.
The genre you'd be entering
Your set
Your set clusters on Sports (7 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Sports + Football (Soccer), priced around $20. The breakout hits carry Football (Soccer) + Multiplayer + Anime; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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SportsSkateboarding
Soccer Online: Ball 3D
2017
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2.5x vs typical
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Redout: Enhanced Edition
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RacingFlight

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